There are cities, dungeons, forests, caves, fields (with farms). You as a player, can visit any of them as you want, and return/enter/exit as many times as you wish. You can dig the landscape, and fill it in.
There isn't permadeath, and you can save your game and load it again later. Also, your character isnt connected with the world, and you can move him or her between your saved games.
Think of the game like this:
A mix of Ultima Online and Minecraft in an ASCII RogueLike landscape.
From Ultima Online, I took:
- Crafting
- Housing
- Vendors
- Skill Tables
From Minecraft, I took:
- Landscaping
- Infinite Terrain
- Biomes
I'll make a wiki soon, to start to copy/paste in my game design notes
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