Game/World:
- Player movement in 8 directions
- Player can move up and down between deeper levels
- Infinite terrain (no map boundary)
- Procedural generation of world
- 64 deeper levels under ground level
- Cities, Forests, Fields, Dungeons
- Player cannot move through trees
- Monster spawning on multiple levels
- Random monster movement
- World can be saved and loaded
- Player can remove tiles from world
- If tile is empty at a position, player drops through hole to lower level automatically
Game Engine:
- Plugin framework in place
- C# scripting framework in place
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