Tuesday, 25 June 2013

Current Status

The following is implemented so far:

Game/World:

  • Player movement in 8 directions
  • Player can move up and down between deeper levels
  • Infinite terrain (no map boundary)
  • Procedural generation of world
  • 64 deeper levels under ground level
  • Cities, Forests, Fields, Dungeons
  • Player cannot move through trees
  • Monster spawning on multiple levels
  • Random monster movement
  • World can be saved and loaded
  • Player can remove tiles from world
  • If tile is empty at a position, player drops through hole to lower level automatically

Game Engine:

  • Plugin framework in place
  • C# scripting framework in place

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