Tuesday, 6 August 2013

Upcoming v0.05a UI sneak peek

Here's a look at the UI that should be released on Friday this week:


It needs a few more hours work, but has most of what was in v0.04a converted over to the new UI framework.

The game display window is now 64 x 32, so lots more to look at on each map position.

Monday, 5 August 2013

User Interface development

This week im busy adding in a proper user interface to the terminal.

It will allow me to create screens and windows within the terminal itself, so that the game can work similar to how Dwarf Fortress does with overlapping views that can be shown or hidden with keypresses.

Expect a new update (v0.05a) on Friday 9th with the UI in place

Friday, 2 August 2013

v0.04a (terminal emulator) available for download

New version:

- Added terminal emulator. Game runs in its own terminal, not the console

Check the wiki for download links at:  http://surviverl.shoutwiki.com/wiki/Main_Page

Stats and Keys added

Stats and Keys areas added to screen:


Starting to look more like a bit of a roguelike :)

v0.04a available to download and play within a few hours. New blogpost coming soon to announce

Game in terminal screenshot

So here's the game running in its own terminal emulator:


Keys are still the same. Selecting different fonts from the font menu resize the terminal properly. I like the idea of using a proper terminal emulator :)

Next step: Creating proper stats areas and combat messages area

Terminal emulator added :)

I managed to implement a terminal emulator into the engine. Here is a screenshot of the basic part of it:


What it means:
  • The game will run in its own terminal, no longer the console window
  • I can create proper areas in the game screen for stats, inventory, game area
  • Fonts and tilesets can be modded
  • New font sizes
Expect a new free version 0.04a to download in 1 or 2 days using this terminal emulator



Thursday, 1 August 2013